caveKnotPlot
KnotPlot in an immersive VR environment
KnotPlot has been ported to run in the Immersive
Media Lab (IML) at the New
Media Innovation Centre (NewMIC) using CAVELib™. This new version
of KnotPlot opens up exciting possibilities. For example, in the field of
physical knot theory (knots considered as tangible physical objects), researchers
are interested in the surfaces of self-contact of a tightly pulled
knot. By being able to easily move around and peer into such a knot in a
VR environment, we expect that investigating how such surfaces behave (or
whether they are even surfaces) as the knot is pulled tight will be made
much simpler.
Check back here soon to see some pictures
of KnotPlot in action!